DetectTargetEnum
enum class DetectTargetEnum
Description: Detect Target Enum
enum class DetectTargetEnum(var value: Int, var info: String) {
/**
* background
*/
BACKGROUND(0, "background"),
/**
* animal
*/
ANIMAL(1, "animal"),
/**
* Boat
*/
BOAT(2, "Boat"),
/**
* car
*/
CAR(3, "car"),
/**
* pedestrian
*/
PERSON(4, "pedestrian"),
/**
* rider
*/
RIDER(5, "rider"),
/**
* cart
*/
VEHICLE(6, "cart"),
/**
* Insulated terminal
*/
INSULATOR(10, "Insulated terminal"),
/**
* Hanging point at the cross-arm end
*/
CROSSARMPOINT(11, "Cross arm end hanging point"),
/**
* Hanging point of wire end
*/
WIREPOINT(12, "Wire end hanging point"),
/**
* ground wire hanging point
*/
EARTHWIREPOINT(13, "Ground wire hanging point"),
/**
* ground wire hanging point
*/
DAMPER(14, "Vibration hammer"),
/**
* ground wire hanging point
*/
POLE(15, "Electric pole"),
/**
* ground wire hanging point
*/
TOWER(16, "Tower body"),
/**
* ground wire hanging point
*/
TOWER_HEAD(17, "Tower head"),
/**
* ground wire hanging point
*/
TOWER_FOOT(18, "Taki"),
//安防检测类型
/**
* civilian
*/
SECURITY_CIVILIAN(30,"Civilian"),
/**
* Soldier
*/
SECURITY_SOLDIER(31,"Soldier"),
/**
* armored car
*/
SECURITY_ARMORED_VEHICLE(32,"Combat vehicle"),
/**
* Weaponry
*/
SECURITY_EQUIPMENT(33,"Combat equipment"),
/**
* drone
*/
SECURITY_AERIAL_VEHICLE(34,"Aircraft"),
/**
* smoke
*/
SECURITY_SMOKE(35,"Smoke"),
/**
* fire
*/
SECURITY_FIRE(36,"Fire source"),
/**
* No target detected, need to clear the target point on the screen
*/
UNKNOWN(99,"Unknown");
}